![]() ![]() More on the Feng Shui can be found at the wiki article here: Feng Shui Build! If you are planning to obtain "Perfect Harmony" with the Feng Shui feature, it is important to build cities so every building is in a "harmonious" location. Importing the required raw material early (whether that is Bronze, Iron or Steel) or producing it locally if possible, is the main thing to consider as well. With the exception of a few missions, you need at least one fort with troops within a couple of years of starting the mission or you are liable to be invaded by a rival or known enemy. You should also plan a military at the start of every mission. It may also be beneficial to import food from a trade partner, but this should only be done if there are open trading partners at the beginning of a mission. Although salt can cause negative consequences with the city health, the benefit is that it boosts food quality, allowing housing to evolve to higher levels without needing three separate food types to be produced. ![]() In some missions, hunting and salt can be a very good way of getting Spacious Dwelling's quickly with few workers wasted. Fishing and crop growing are more efficient and useful than hunting. Be aware that the developers like to use red herrings in some missions, making it possible to import raw materials for which the player cannot actually use in the mission to make the respective good.Īlso, when you plan, take note of the food types you have available. Unlike Pharaoh and earlier games, the world map will not show what cities buy and sell immediately: you need to send requests to each city to find this out, which will allow you to plan your exports. When planning, take note of any existing trade routes. It is easy to misbuild a housing block or your farming communities early on, as many of the maps are small early on, with limited space, so a mistake could spell disaster for completing the mission. EMPEROR RISE OF THE MIDDLE KINGDOM PATCH NOT WORKING FULLFor example, if a mission goal requires 30 canisters of Salt to be completed, it is important to know that a single Salt Mine produces 12 salt canisters in one year when it has all workers it requires, so to reach the production goal would require 3 salt mines at full capacity to pass the goal. These require the knowledge of how much of a raw material can be produced by a single raw material building. Take note of any "production" mission goals. In many cases, it is impossible to build monuments straight away in any case. Take note of any key points, such as invasions or monuments, as these should factor into how you build your city.ĭue to changes in how monuments are built, a large amount of workers are needed to build many of the monuments in the game, requiring large cities. More often than not, the briefings give a very clear picture to completing the mission and the kind of events that you are liable to see in each mission. ![]() I recommend switching to Very Hard if you are needing a challenge. While this isn't as hard as Very Hard difficulty, missions still have randomness and unscripted invasions are still liable in Hard, though not to the extent seen at Very Hard. I recommend all new players to play on Hard difficulty. On Normal difficulty or less, there is no challenge whatsoever in playing the campaign and invasions are practically non-existent, save for those that have been scripted into missions by the mission developer. The game engine is very advanced and is, what I would call, adaptive to your gameplay. ![]()
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